/*
 * Texture.h
 *
 * Copyright (c) 2009-2011 [BRN] aka. SWW13.
 *
 * This file is part of [BRN]Lib.
 *
 * [BRN]Lib is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * [BRN]Lib is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with [BRN]Lib.  If not, see <http ://www.gnu.org/licenses/>.
 */

#if !defined BRNlib_NoD3D

#pragma once
#include "..\D3D Version.h"

#if defined BRNlib_D3D9
	#define D3DX_CreateTexture(Width, Height, Levels, Usage, Format, Pool, ppTexture) CreateTexture(Width, Height, Levels, Usage, Format, Pool, ppTexture, NULL)
#endif
#if defined BRNlib_D3D8
	#define D3DX_CreateTexture(Width, Height, Levels, Usage, Format, Pool, ppTexture) CreateTexture(Width, Height, Levels, Usage, Format, Pool, ppTexture)
#endif

namespace BRNlib
{
	namespace D3D
	{
		namespace Core
		{
			class Texture
			{
			protected:
				D3DXDevice *pDevice;
				D3DXTexture *pTexture;

			public:
				Texture(D3DXDevice *pD3Ddev, DWORD Color);
				D3DXTexture *GetTexture();

				static HRESULT GenerateTexture(D3DXDevice *pD3Ddev, D3DXTexture **ppD3Dtex, DWORD Color32);
			};
		}
	}
}

#endif